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''Press Your Luck'' is an American television daytime game show created by Bill Carruthers and Jan McCormack. It premiered on CBS on September 19, 1983 and ended on September 26, 1986. In the show, contestants collected spins by answering trivia questions and then used the spins on an 18-space game board to win cash and prizes. The person who amassed the most in cash and prizes at the end of the game won. Peter Tomarken was the show's host, and Rod Roddy was the primary announcer. John Harlan and Charlie O'Donnell filled in as substitute announcers for Roddy on different occasions. ''Press Your Luck'' was videotaped before a studio audience at CBS Television City, in Studios 33 and 43 in Hollywood, California.〔(【引用サイトリンク】url=http://www.cbstelevisioncity.com/shows# )〕 The show was a revival of the earlier Carruthers production ''Second Chance'', which was hosted by Jim Peck and aired on ABC during 1977. The show was known for the "Whammy", a red cartoon creature with a high-pitched voice. Landing on any of the Whammy's spaces on the game board took away the contestant's money, accompanied by an animation that would show the Whammy taking the loot, but frequently being chased away, blown up, or otherwise humiliated in the process. The Whammies were created and animated by Savage Steve Holland and Bill Kopp, and voiced by Carruthers. Approximately 85 different animations were used. ==Gameplay== Three contestants competed on each episode, usually a returning champion and two new challengers. Each game began with a trivia round where the contestants tried to earn spins, which would then be used the show's gameboard, referred to as the Big Board. A question would be posed to the contestants, who tried to be the first to buzz in with a correct answer. Once a contestant gave an answer, his/her opponents were given a choice of that answer or two additional answers provided by Tomarken and selected one. If the contestant that buzzed in with the answer gave the correct one, he/she earned three spins. A correct multiple choice answer was worth one spin. If none of the three contestants buzzed in with an answer within five seconds, three answers were given to the contestants and they earned one spin each if they chose correctly. If a contestant buzzed in but failed to give an answer, that contestant was locked out of the question and it was treated the same way as if nobody had buzzed in. After four questions were asked, play moved to the Big Board. The board consisted of eighteen squares, each of which had a screen in it that displayed one of three items which changed every few seconds, and a randomizer light which the contestants stopped by hitting their buzzer. The most common spaces offered cash, with an extra spin attached to some of them, and prizes, with some being directional spaces that either allowed the contestant to choose between two squares or moved their position to a different part of the board. Cash amounts and prize values were added to the contestant's score, while landing on any of several Whammy spaces reset the score to zero. In the first Big Board round, play started with the contestant with the fewest spins unless there was a tie, in which the contestant seated furthest left started. For each square the contestant stopped the randomizer light on, the value of that square was added to his/her bank and he/she kept playing until running out of spins or deciding to pass. Any passed spins went to the contestant with the highest amount of money; if the leader passed any spins, they went to the contestant in second place at the time of the pass. A contestant receiving passed spins had to take them and could not pass unless he/she earned additional spins by hitting the squares offering them or if a Whammy came up during his/her turn, in which case any remaining passed spins became earned spins. Play continued until the contestants exhausted all of their spins. If at any point in the game a contestant hit four Whammies, he/she was eliminated from the match and did not participate any further. Once each contestant had completed his/her turn on the Big Board, they played a second round of trivia questions with the same rules as before. A second Big Board round followed, with much higher stakes in play. This time, contestants played in order from least amount of money to highest amount of money unless there was a tie between two or more contestants, in which case the contestant with the least amount of spins would start the round. Any passed spins, as before, went to the contestant with the next highest amount of money. The contestant in the lead at the end of the second Big Board round became the day's champion, kept his/her winnings, and got to return on the next show as long as the show's winnings limits were not reached (see below). If two or all three contestants finished the match tied, they returned on the next show. In the rare occurrence that two contestants Whammied out of the game, the remaining contestant was given a choice to end the game or keep spinning to try to win more money. The choice was given after each spin the contestant took, and the game continued until he/she ran out of spins, stopped the game, or Whammied out. If the contestant managed to Whammy out, the game ended with no winner and three new contestants would play on the next show. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Press Your Luck」の詳細全文を読む スポンサード リンク
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